Press Kit

How will you conquer wizard soccer?

San Diego, CA, June 16, 2016 -- Today, CodeSpells makes its multiplayer debut by releasing 5 multiplayer arenas. Four of the arenas are cooperative. One is a 2v2 competitive e-sport called "StoneStrike Arena."

In the StoneStrike Arena, players use magic to force a boulder through the opposing team’s goal. It's basically soccer for wizards. Any of the 1,000+ spells in the CodeSpells universe are permitted in-game. Plus, you can write your own. Spells can move the ball, set traps, sheild the goal, or obliterate opposing players. (Players respawn near their goal.) The team with the most goals after 5 minutes wins.

All five multiplayer games are available with purchase of the CodeSpells platform on Steam, which is still in Early Access. The CodeSpells community is currently organizing a bracketed 1v1, 2v2, and 3v3 multiplayer tournament for early July.




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Concept Art



History

CodeSpells was Kickstarted in late 2014 with the goal of having more cool spells than any other game. The idea was to make spells programmable by players in-game, allowing people to express their creativity through their magic.

Since then, over 1,000 spells have been written in CodeSpells. Some are so complex that they actually qualify as games in-and-of themselves. This has led to the unexpected outcome that CodeSpells is now both an indie game and an indie game platform.

The CodeSpells team has embraced this evolution by adding support for multiplayer and releasing 5 multiplayer games (called "Arenas") within the CodeSpells platform. Each Arena has its place in the larger CodeSpells universe and story, which has yet to be unveiled. The team's hope is to release tools that allow players to create and share their own Arenas in the near future. All of this is part an ongoing effort to walk the emerging line between game and game platform.



About the Team

The CodeSpells team is an offbeat bunch of oddballs. Each member plays many roles to make CodeSpells possible. If they were all one person, their achievements would include two Ph.D. theses, the release of indie game titles like God of Blades and Spider: Rite of the Shrouded Moon, and the founding of ThoughtSTEM -- a company that specializes in producing comprehensible coding games.

The Artist

He draws the pretty pictures and makes the game look like the pictures.

The Hacker

He writes the code that makes the game do gamey things.

The Henchman

He hates the term "product manager".

The Human Wrangler

She likes answering your questions.

Press Contact

Name: Lindsey Handley

Email: lindsey@thoughtstem.com

Twitter: @LindseyDHandley