Particle effects

Thu, September 3, 2020
Particles are the key to making magic feel like magic

The Rune I use in today's video will certainly change:

For one thing, I'm just using a green circle as a placeholder. It's my generic "test the feature I'm currently working on" Rune.

Additionally, this is just a proof of concept that I can spawn in a variety of particle effects. Over the coming weeks, I'll be working more on how particles look, how they behave, and what the Rune-based interface is for configuring particles.



Oh! And I made really good progress toward an official release today. Though you can't really tell from the video, I was playing in the released build -- not in the Unreal editor. This is huge. The Patron-only release of CodeSpells is coming soon!

- Stephen R. Foster


P.S. Please consider supporting us on Patreon. We can't do this without you!



Particle effects

Thu, September 3, 2020
Particles are the key to making magic feel like magic

The Rune I use in today's video will certainly change:

For one thing, I'm just using a green circle as a placeholder. It's my generic "test the feature I'm currently working on" Rune.

Additionally, this is just a proof of concept that I can spawn in a variety of particle effects. Over the coming weeks, I'll be working more on how particles look, how they behave, and what the Rune-based interface is for configuring particles.



Oh! And I made really good progress toward an official release today. Though you can't really tell from the video, I was playing in the released build -- not in the Unreal editor. This is huge. The Patron-only release of CodeSpells is coming soon!

- Stephen R. Foster


P.S. Please consider supporting us on Patreon. We can't do this without you!