Here's the video tutorial of how to start modding:
I'm using Unreal 4.25.3 -- you probably should too (though I'd be curious to know if this works with other versions).
Suppose we want a mod called my-mod
Run: raco codespells my-mod
Now open my-mod/main.rkt in DrRacket or an editor of your choice. It assumes that a blueprint called HelloWorld exists.
Open the generated Unreal project my-mod/Unreal/MyMod/MyMod.uproject. Create a Blueprint called HelloWorld in the MyMod plugin's content folder.
Build the project and run my-mod/main.rkt.
- Stephen R. Foster
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