1st Ever Live Coding Demo

Wed, September 9, 2020
Things have finally come together enough for me to do a crude "Watch me Code" kind of video!

It is by no means final, but here's a live-coding demo of the spellcrafting language as it is today. Even though things will change and even though there are bugs (i.e. too much lag after spells land), I wanted to do a demo so that anyone following the CodeSpells story can see how far things have progressed in the last few days. A few days ago, I couldn't even spawn new 3D objects in the world. Now, as you can see, I can spawn various whole systems of them.

- Stephen R. Foster


P.S. Please consider supporting us on Patreon. We can't do this without you!



1st Ever Live Coding Demo

Wed, September 9, 2020
Things have finally come together enough for me to do a crude "Watch me Code" kind of video!

It is by no means final, but here's a live-coding demo of the spellcrafting language as it is today. Even though things will change and even though there are bugs (i.e. too much lag after spells land), I wanted to do a demo so that anyone following the CodeSpells story can see how far things have progressed in the last few days. A few days ago, I couldn't even spawn new 3D objects in the world. Now, as you can see, I can spawn various whole systems of them.

- Stephen R. Foster


P.S. Please consider supporting us on Patreon. We can't do this without you!