1st Ever Live Coding Demo

Wed, September 9, 2020
Things have finally come together enough for me to do a crude "Watch me Code" kind of video!

It is by no means final, but here's a live-coding demo of the spellcrafting language as it is today. Even though things will change and even though there are bugs (i.e. too much lag after spells land), I wanted to do a demo so that anyone following the CodeSpells story can see how far things have progressed in the last few days. A few days ago, I couldn't even spawn new 3D objects in the world. Now, as you can see, I can spawn various whole systems of them.

- Stephen R. Foster

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