CodeSpells isn't just one thing.
As we use the CodeSpells Authoring Tools to create new tech demos, experiences, games, and educational environments, we'll add them below.
These are free CodeSpells tech demo CodeSpells Authored Works You can download them, play them, and even re-distribute them to friends.
We are currently adding new runes and will update these CodeSpells Authored Works when we do.
Formerly known as the Arena of the Golden Sun, this Arena has been used by Wizards across the multiverse since the First Epoch as a training ground for the development and testing of new Rune Collections. The world is large enough for most spell development.
Built during the First Epoch when wizards could not yet build infinite worlds, the Cave of Shorengard the Great holds many mysteries. It is said that this is where Kyri the Enchantress drew her last breath over ten thousand years ago. But that is a tale for another time…
Strange and beautiful magic has sculpted the landscape of this world with angles and sharp edges. Many a wizard has been inspired to produce geometrically structured spells in this environment. Designed by a powerful warlock during the Second Epoch, this one of the first endless universes.
This tiny universe was created near the end of the First Epoch by an unknown wizard. Since its re-discovery, it has been considered a work of art of the early days of magic.
The Village of Acostia was designed by Tomh the Enchanter. This playful little village is often used as a setting in beginning spellcrafting courses at the Low Stacks Academy.
A cold, forbidding place: it is not known which wizard crafted this world, but clearly the work is from the First Epoch because the facility is tightly bounded.
These are CodeSpells worlds that are free to our supporters on Patreon.
The Log Cabin of Wishfern was built by the sons of Shea the Enchantress to memorialize their mother’s work. This small world was built in the First Epoch when wizards were just beginning to learn how to build small, self-contained universes.
Currently, you gain access to one of these collections by downloading a CodeSpells Authored Work that contains it. In the future, you will be able to add Rune Collections to CodeSpells Authored Works at runtime (i.e. modding).