Make a mod in under 3 minutes!

Tue, September 22, 2020
Officially releasing my modding tools to the open source community

Here's the video tutorial of how to start modding:

I'm using Unreal 4.25.3 -- you probably should too (though I'd be curious to know if this works with other versions).

Suppose we want a mod called my-mod

Run: raco codespells my-mod

Now open my-mod/main.rkt in DrRacket or an editor of your choice. It assumes that a blueprint called HelloWorld exists.

Open the generated Unreal project my-mod/Unreal/MyMod/MyMod.uproject. Create a Blueprint called HelloWorld in the MyMod plugin's content folder.

Build the project and run my-mod/main.rkt.

- Stephen R. Foster


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