It is by no means final, but here's a live-coding demo of the spellcrafting language as it is today. Even though things will change and even though there are bugs (i.e. too much lag after spells land), I wanted to do a demo so that anyone following the CodeSpells story can see how far things have progressed in the last few days. A few days ago, I couldn't even spawn new 3D objects in the world. Now, as you can see, I can spawn various whole systems of them.
- Stephen R. Foster
P.S. Please consider supporting us on Patreon. We can't do this without you!