The Blog

Three new Rune Collections

Fri, November 13, 2020
New lore. New rune collections.

Builds released!

Wed, November 4, 2020
There are three tech demos on the downloads page.

Build page

Tue, November 3, 2020
You may have noticed, there's a new link in the nav bar...

Cave World

Fri, October 30, 2020
Sneek peek at ANOTHER world we're packaging as a CodeSpells world.

Arena World

Thu, October 29, 2020
Sneek peek at one of the worlds we're packaging as a CodeSpells world.

Creation and Destruction

Fri, October 16, 2020
Code creates. Code Destroys.

Fun with Physics

Thu, October 15, 2020
This bug took me miles off-course. Literally.

Flaming Rocks

Wed, October 14, 2020
Those are some hot rocks!

Rocks Mod

Tue, October 13, 2020
Mods Rock!

A Whole New World

Mon, October 12, 2020
Shining, shimmering splendid. And with voxels!

Running Unreal Editor In the Cloud

Thu, October 8, 2020
It's working for me, at least.

Cloud development!

Tue, October 6, 2020
The time has come to unlock CodeSpells development for all (including me)

Eye candy

Wed, September 23, 2020
At the end of the day, game design is an art form.

Make a mod in under 3 minutes!

Tue, September 22, 2020
Officially releasing my modding tools to the open source community

More Progress on Modding tools

Fri, September 18, 2020
I predict the modding tools will be ready for a full release next week

Releasing a demo mod

Thu, September 17, 2020
Since moddability is the core of this game, I wanted to get that out with the first release

Untested, but released!

Wed, September 16, 2020
I haven't tested it heavily, but I have a release out

Let's Get To Know Racket!

Wed, September 16, 2020
Lindsey sits down with Jay McCarthy of UMass Lowell to talk about what makes Racket such a great language for CodeSpells.

Minimal-but-moddable

Tue, September 15, 2020
Still hoping for a release this week!

Toward a 1st Release - Part 2

Thu, September 10, 2020
More weird, weird documentation

Toward a 1st Release

Thu, September 10, 2020
Engineering a release means writing documentation

1st Ever Live Coding Demo

Wed, September 9, 2020
Things have finally come together enough for me to do a crude "Watch me Code" kind of video!

Particle Machines???

Tue, September 8, 2020
Toward an API for building spell-machines.

Particle Structures

Fri, September 4, 2020
Toward an API for combining particle systems together.

Particle effects

Thu, September 3, 2020
Particles are the key to making magic feel like magic

New Spells + New Videos

Wed, September 2, 2020
Some videos of in-game spellcrafting

New Runes + New Spells

Tue, September 1, 2020
Some Runic puzzles for you!

Evaluating Runes in the 3D World

Fri, August 28, 2020
End of week update!

Rune evaluation

Thu, August 27, 2020
It's video time!

Rune Widgets

Wed, August 26, 2020
Introducing this innocent-looking rune:

Community Spotlight: Amulgagar

Wed, August 26, 2020
I'm so excited to be getting to know some of our CodeSpells community members outside of Patreon & the Discord server - it's getting me hyped up about the CodeSpells relaunch!

Writing Rune Programs Part 2

Tue, August 25, 2020
Adding Runes to Rune surfaces (better).

Writing Rune Programs

Mon, August 24, 2020
Adding Runes to Rune surfaces.

Lindsey's Hello World

Mon, August 24, 2020
For the past few days, I've been setting up the CodeSpells community infrastructure behind the scenes! Now, it's time to introduce myself!

Editing Rune Programs

Fri, August 21, 2020
We have Runes. Now we gotta be able to write with them.

Making Runes Pretty

Thu, August 20, 2020
Design tension: Runes should look good, but be easy to produce.

An Early Sneak Peek at Rune Creation Tools

Wed, August 19, 2020
I'm not just making Runes or Rune creation tools for myself. I want the creation of spellcrafting languages to be something that knits us together as a CodeSpells community.

Why Runes?

Wed, August 19, 2020
The three reasons why Rune-based coding is the right fit for CodeSpells.

Voxels and Runes!

Thu, August 13, 2020
All CodeSpells Authored Works can have voxels and novel programming languages; the CodeSpells Authoring Tools make this easy.

The CodeSpells Story - Part 3

Tue, August 11, 2020
Where is CodeSpells going?

The CodeSpells Story - Part 2

Tue, August 11, 2020
How did COVID-19 bring CodeSpells back?

The CodeSpells Story (with Pictures!)

Fri, August 7, 2020
The CodeSpells story began more than 10 years ago. What happened? And what's coming?

Hello, World!

Thu, August 6, 2020
We have liftoff!! Or a new website, that is.

The Blog

Three new Rune Collections

Fri, November 13, 2020
New lore. New rune collections.

Builds released!

Wed, November 4, 2020
There are three tech demos on the downloads page.

Build page

Tue, November 3, 2020
You may have noticed, there's a new link in the nav bar...

Cave World

Fri, October 30, 2020
Sneek peek at ANOTHER world we're packaging as a CodeSpells world.

Arena World

Thu, October 29, 2020
Sneek peek at one of the worlds we're packaging as a CodeSpells world.

Creation and Destruction

Fri, October 16, 2020
Code creates. Code Destroys.

Fun with Physics

Thu, October 15, 2020
This bug took me miles off-course. Literally.

Flaming Rocks

Wed, October 14, 2020
Those are some hot rocks!

Rocks Mod

Tue, October 13, 2020
Mods Rock!

A Whole New World

Mon, October 12, 2020
Shining, shimmering splendid. And with voxels!

Running Unreal Editor In the Cloud

Thu, October 8, 2020
It's working for me, at least.

Cloud development!

Tue, October 6, 2020
The time has come to unlock CodeSpells development for all (including me)

Eye candy

Wed, September 23, 2020
At the end of the day, game design is an art form.

Make a mod in under 3 minutes!

Tue, September 22, 2020
Officially releasing my modding tools to the open source community

More Progress on Modding tools

Fri, September 18, 2020
I predict the modding tools will be ready for a full release next week

Releasing a demo mod

Thu, September 17, 2020
Since moddability is the core of this game, I wanted to get that out with the first release

Untested, but released!

Wed, September 16, 2020
I haven't tested it heavily, but I have a release out

Let's Get To Know Racket!

Wed, September 16, 2020
Lindsey sits down with Jay McCarthy of UMass Lowell to talk about what makes Racket such a great language for CodeSpells.

Minimal-but-moddable

Tue, September 15, 2020
Still hoping for a release this week!

Toward a 1st Release - Part 2

Thu, September 10, 2020
More weird, weird documentation

Toward a 1st Release

Thu, September 10, 2020
Engineering a release means writing documentation

1st Ever Live Coding Demo

Wed, September 9, 2020
Things have finally come together enough for me to do a crude "Watch me Code" kind of video!

Particle Machines???

Tue, September 8, 2020
Toward an API for building spell-machines.

Particle Structures

Fri, September 4, 2020
Toward an API for combining particle systems together.

Particle effects

Thu, September 3, 2020
Particles are the key to making magic feel like magic

New Spells + New Videos

Wed, September 2, 2020
Some videos of in-game spellcrafting

New Runes + New Spells

Tue, September 1, 2020
Some Runic puzzles for you!

Evaluating Runes in the 3D World

Fri, August 28, 2020
End of week update!

Rune evaluation

Thu, August 27, 2020
It's video time!

Rune Widgets

Wed, August 26, 2020
Introducing this innocent-looking rune:

Community Spotlight: Amulgagar

Wed, August 26, 2020
I'm so excited to be getting to know some of our CodeSpells community members outside of Patreon & the Discord server - it's getting me hyped up about the CodeSpells relaunch!

Writing Rune Programs Part 2

Tue, August 25, 2020
Adding Runes to Rune surfaces (better).

Writing Rune Programs

Mon, August 24, 2020
Adding Runes to Rune surfaces.

Lindsey's Hello World

Mon, August 24, 2020
For the past few days, I've been setting up the CodeSpells community infrastructure behind the scenes! Now, it's time to introduce myself!

Editing Rune Programs

Fri, August 21, 2020
We have Runes. Now we gotta be able to write with them.

Making Runes Pretty

Thu, August 20, 2020
Design tension: Runes should look good, but be easy to produce.

An Early Sneak Peek at Rune Creation Tools

Wed, August 19, 2020
I'm not just making Runes or Rune creation tools for myself. I want the creation of spellcrafting languages to be something that knits us together as a CodeSpells community.

Why Runes?

Wed, August 19, 2020
The three reasons why Rune-based coding is the right fit for CodeSpells.

Voxels and Runes!

Thu, August 13, 2020
All CodeSpells Authored Works can have voxels and novel programming languages; the CodeSpells Authoring Tools make this easy.

The CodeSpells Story - Part 3

Tue, August 11, 2020
Where is CodeSpells going?

The CodeSpells Story - Part 2

Tue, August 11, 2020
How did COVID-19 bring CodeSpells back?

The CodeSpells Story (with Pictures!)

Fri, August 7, 2020
The CodeSpells story began more than 10 years ago. What happened? And what's coming?

Hello, World!

Thu, August 6, 2020
We have liftoff!! Or a new website, that is.